Michael Heron (@drmichaelheron) writing in response to the feedback he receives regarding the ways in which Meeple Like Us explore socio-economic issues of accessibility in boardgames. He positions boardgames as cultural products that are not ‘free of politics’ and stresses the importance of re-considering accessibility & inclusion in design as ways to ensure that non-dominant positions (of ethnicity, socio-economic status, gender and physical ability) are not unwittingly excluded through false assumptions.
Read the article in full:
http://meeplelikeus.co.uk/busting-myths-around-sociological-accessibility/