Meeple Like Us: Busting the myths around sociological accessibility

Michael Heron (@drmichaelheron) writing in response to the feedback he receives regarding the ways in which Meeple Like Us explore socio-economic issues of accessibility in boardgames. He positions boardgames as cultural products that are not ‘free of politics’ and stresses the importance of re-considering accessibility & inclusion in design as ways to ensure that non-dominant positions (of ethnicity, socio-economic status, gender and physical ability) are not unwittingly excluded through false assumptions.

Read the article in full:

http://meeplelikeus.co.uk/busting-myths-around-sociological-accessibility/

What is the role of accessibility in the board game community?

Brandon Rollins (@BrandonGameDev) writing on the role of accessibility in the board game community. He highlights Physical Accessibility, Mental Accessibility & Social Accessibility as important areas for consideration for designers and players.

Read the article in full:

http://brandonthegamedev.com/2017/01/23/what-is-the-role-of-accessibility-in-the-board-game-community/